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Java Design Patterns Learning Path

A complete ordered Java design patterns learning path grouped by creational, structural, and behavioral patterns with direct links to each pattern tutorial.

Design patterns are reusable solutions to common software design problems.

This page is the home article for the Java Design Patterns section. Use it as the ordered table of contents for the complete series.

The series is grouped into the three classic design pattern families:

  • Creational patterns: how objects are created.
  • Structural patterns: how classes and objects are composed.
  • Behavioral patterns: how objects communicate and distribute responsibility.

The order below also controls the Previous and Next navigation at the bottom of each article in this folder.

Complete Pattern Order

Creational Patterns

Creational patterns help you create objects in a flexible, controlled, and maintainable way.

No Pattern Use When
01 Singleton Design Pattern in Java You need exactly one shared instance, such as configuration, registry, or application-level service
02 Factory Method Design Pattern in Java You want subclasses or factory methods to decide which object implementation to create
03 Abstract Factory Design Pattern in Java You need to create families of related objects without depending on concrete classes
04 Builder Design Pattern in Java You need to build complex objects step by step with readable construction code
05 Prototype Design Pattern in Java You want to create new objects by copying an existing object

Structural Patterns

Structural patterns help you compose classes and objects into larger, cleaner designs.

No Pattern Use When
06 Adapter Design Pattern in Java You need to make incompatible APIs work together
07 Bridge Design Pattern in Java You want to separate abstraction from implementation so both can evolve independently
08 Composite Design Pattern in Java You need to treat individual objects and groups of objects uniformly
09 Decorator Design Pattern in Java You want to add behavior dynamically without changing the original class
10 Facade Design Pattern in Java You want to provide a simple interface over a complex subsystem
11 Flyweight Design Pattern in Java You need to reduce memory usage by sharing common object state
12 Proxy Design Pattern in Java You need controlled access to another object, such as lazy loading, security, caching, or remote access

Behavioral Patterns

Behavioral patterns help objects communicate, coordinate, and assign responsibilities.

No Pattern Use When
13 Chain of Responsibility Design Pattern in Java You want a request to pass through a chain of handlers
14 Command Design Pattern in Java You want to encapsulate an action as an object for queues, undo, retries, or audit
15 Interpreter Design Pattern in Java You need to interpret a small language, rule syntax, or expression grammar
16 Iterator Design Pattern in Java You need to access collection elements without exposing internal structure
17 Mediator Design Pattern in Java You want objects to communicate through a central coordinator instead of directly
18 Memento Design Pattern in Java You need to capture and restore object state, such as undo or snapshots
19 Observer Design Pattern in Java You want dependent objects to react when another object changes state
20 State Design Pattern in Java You want an object to change behavior based on its internal state
21 Strategy Design Pattern in Java You need interchangeable algorithms behind a common interface
22 Template Method Design Pattern in Java You want a base class to define an algorithm skeleton while subclasses customize steps
23 Visitor Design Pattern in Java You want to add operations to object structures without modifying those structures
flowchart TD
    A["Creational Patterns"] --> A1["01 Singleton"]
    A1 --> A2["02 Factory Method"]
    A2 --> A3["03 Abstract Factory"]
    A3 --> A4["04 Builder"]
    A4 --> A5["05 Prototype"]

    A5 --> B["Structural Patterns"]
    B --> B1["06 Adapter"]
    B1 --> B2["07 Bridge"]
    B2 --> B3["08 Composite"]
    B3 --> B4["09 Decorator"]
    B4 --> B5["10 Facade"]
    B5 --> B6["11 Flyweight"]
    B6 --> B7["12 Proxy"]

    B7 --> C["Behavioral Patterns"]
    C --> C1["13 Chain of Responsibility"]
    C1 --> C2["14 Command"]
    C2 --> C3["15 Interpreter"]
    C3 --> C4["16 Iterator"]
    C4 --> C5["17 Mediator"]
    C5 --> C6["18 Memento"]
    C6 --> C7["19 Observer"]
    C7 --> C8["20 State"]
    C8 --> C9["21 Strategy"]
    C9 --> C10["22 Template Method"]
    C10 --> C11["23 Visitor"]

How to Study This Series

If you are new to design patterns, follow the numeric order from 01 to 23.

If you are preparing for interviews:

  • Learn Creational patterns first because they are common in object creation questions.
  • Learn Structural patterns next because they appear often in framework and API design.
  • Learn Behavioral patterns last because they are heavily used in workflow, event-driven, and enterprise systems.

Each article explains the pattern intent, real-world use cases, Java implementation, Spring usage, pros and cons, and interview notes.

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